
Jail doors can only be opened by guards.All doors can be used by anyone (including prisoners), the difference is who can open them. Ensure at least one guard is assigned to the canteen (not just to patrol it) during this, as all available guards, including those on patrol will leave their posts to carry out the search. This will search every possible hiding place in the cell block, like a shakedown, but without angering the prisoners. Click on one bed or toilet in each cell block and choose "Search Cell Block". Search every cell block at least once every day.The best time to do this is during meal or yard times, as all prisoners will be out of the cell block (and will therefore not be searched unnecessarily, which is a serious complaint that increases the danger level in the prison).However dogs are very useful in detecting possible tunnels, though currently seem to throw up a lot of false positives.Only tools or weapons can be used, and all of these are metal. However in current versions of the game, this is not so important, as it has no real value to prisoners. Dog patrols help detect smelly, non metallic contraband.Ideally, also make them pass through one before returning to their cells, or any area with a toilet or TV, where they can stash contraband, but this can be a longer term goal. At minimum, ensure that prisoners need to pass through one when entering and leaving the canteen, workshop, visiting area and kitchen (if you intend to use prisoners to work the kitchens - be careful if you do this as kitchens are contraband goldmines). Although expensive, metal detectors are imperative in ensuring your prison runs smoothly.Although for efficiency's sake, they should all be in the same room or complex, share an entrance and exits, and prisoners should be able to freely move from one workshop to another, breaking it it up into smaller units using fence and (locked open) doors will allow you to assign many more prisoners to work in PI, greatly increasing your daily profits. Several smaller (but interconnected) workshops are better than one large one.
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Two 4 hour work shifts broken up by a couple of hours of free time is much better for prisoner morale than one 7 or 8 hour shift, and the financial losses are fairly minimal. You lose a little efficiency-depending on the layout of your prison, it can take as much as 30 in game minutes for prisoners to get to the workshop and begin work-but your prisoners are much happier for it.

Prisoners can later be replaced by janitors to keep the prison clean if you prefer, but these can be researched later. Ensure that laundry rooms and cleaning cupboards are installed and staffed as soon as Prison Labour is available.

Ensure that there is one guard stationed in each holding cell to avoid prisoners getting locked in for extended periods of time.
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Ensure that there is one bed per prisoner in a holding cell, one phone and TV to every 3-5 prisoners and one toilet to every 10 or so prisoners sharing the cell.Without them, prisoners' sleep, family and recreation needs will spiral out of control before you know it, and riots will ensue. They are not requirements, but will keep your prisoners much more happy early on. Put beds, TVs and phones in the holding cell.Holding cells are much cheaper than individual cells, and can allow you to raise your prisoner numbers (and therefore daily income) quickly.
